Derby 2008 Ancients 15mm DBMM

Tournament Rules

  1. The rules to be used are DBMM version 1.0.
  2. Armies may be chosen from DBMM Bk 3 or DBM v.2 army list books 1, 2 and 4 (as modified by the appendices of the DBMM rules).
  3. The list submitted must not exceed 400APs.
  4. Please note that Derby 2008 is a single list format.
  5. Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to the next match.
  6. Army lists must be submitted allocating all elements including baggage to a command. They must specify the number of ME and the disheartened/broken/shattered levels for each command and for the whole army. The total army size for each list must not exceed 400AP and the list must indicate the climate, aggression factor, year, geographical region, generals where relevant, classification of general, all stratagems chosen (and the elements to which they apply, if appropriate) and all double based elements. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
  7. Except as specified in the DBMM army list books, only Romans, Byzantines and Mongol Conquest (the latter in accordance with a ruling made by Phil Barker on the DBMM Yahoo Forum) can have regular baggage. All others converted from the DBM army list books have irregular baggage. Baggage (O) or (I) will be permitted except that armies that are completely mounted (including mounted infantry) can have (F). In accordance with the notes on p.1 of DBMM Army List Book 3, allied commands of less than 10 troop elements cannot have more than 1 baggage element.
  8. Stratagems such as Hidden Obstacles or Disguised Troops that are list dependant will only be permitted if specified in the published DBMM army lists or, for armies converted from the DBM army lists, if the conversion is obvious to the list-checker (whose ruling is final).
  9. Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event. A penalty of 2 victory points per round, for each round of the
    competition, may be imposed for late submission of lists. Any incorrect list discovered after a game has commenced (after aggression dice have been rolled) must be corrected prior to the next match.
  10. The List Checker is Chris Hanley - LL Marine, Shepperton Marina, Felix Lane, Shepperton, TW17 8NS – email cm_hanley@hotmail. com
  11.   The list checker can only respond to queries in connection with Army Lists. All other queries must be addressed to the organisers.

  12. Table size is 6' x 4' and players must supply their own terrain pieces. These must be to an acceptable standard, and umpires will have the discretion to remove unsightly items.
  13. Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes. After which time the affected opponent will be awarded a win and 25 points.
  14. If a player resigns from a game at any stage after the aggression dice have been rolled the game will be scored as if the resigning player’s army had been broken.
  15. The DBMM Commentary version 3.8 – available from dbmm.org.uk will be used to clarify the rules where required.
  16. Games will be scored according to the rules.
  17.  The draw for each round will be done manually, club colleagues will not be drawn against each other.
  18. The Umpire will be Peter Haines – E1 Cedar Lodge, Tunnel Road, The Park, Nottingham, NG7 1BP – email pmh54321@btinternet.com

    As Peter will also be playing, all participants should resolve as many issues as possible themselves and should thoroughly check the wording in the rules, supported by the Commentary, before calling for an Umpire’s ruling.
  19. There will be 4 rounds of competition. Check-in is from 8:45 to 9:15 on Saturday with 1st round starting at 9:30, 2nd round at 2:00. On Sunday, round 3 starts at 9:00 and round 4 at 1:30, finishing at 5:00.

    Matches will continue until the end of the current pair of bounds when time is called. Time will be called after 3 hours 15 minutes plus a 1 - 15 minute random factor. Players may always commence games earlier than the stated time by mutual consent. The time allowed for a game includes all pre-game activities such as terrain placement and deployment.